import data.Direction; import javax.swing.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class Game { GameData data; public static void main(String[] args) { new Game(); } public Game() { data = new GameData(); GameGraphics graphics = new GameGraphics(); data.initialize(); graphics.render(data); graphics.addKeyListener(new KeyListener() { @Override public void keyTyped(KeyEvent e) { } @Override public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_LEFT) { data.getBall().move(50, Direction.LEFT); } } @Override public void keyReleased(KeyEvent e) { } }); Timer timer = new Timer(100, new ActionListener(){ @Override public void actionPerformed(ActionEvent e) { data.update(); graphics.render(data); } }); timer.start(); } }