import javax.swing.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Game { GameData data; public static void main(String[] args) { new Game(); } public Game() { data = new GameData(); GameGraphics graphics = new GameGraphics(); data.initialize(); graphics.render(data); Timer timer = new Timer(100, new ActionListener(){ @Override public void actionPerformed(ActionEvent e) { data.update(); graphics.render(data); } }); timer.start(); } }